There are literally hundreds of gadgets in common usage by the agents of the various agencies, ranging from their particular agency symbols to unique custom devices crafted by Magitech or the multitude of craftsmen and women that can be found at the Starhaven bazaar on any given day.

Here are a few.

 

Ankh--the TAU agency symbol.  Spellbound by a talented mage-physician to allow a few minor heals and one critical heal per day.

Auraboards--probably among the most frightening of Magitech's inventions, these flying boards ranging in size between a skateboard and a tandem surfboard and can reach speeds of 200 kph or better.

Bio-regen--a chemical agent that can treat injuries swiftly by causing bones and flesh to re-knit themselves.  Can be taken internally or poured on a wound directly.

Crimson Sash:  Both the agency symbol for Sash and a black and red tiger striped sash that contains three dimension pocket openings that are large enough into which one might shove a one liter bottle.

Crystal Weapons--forged out of what looks like colored glass, these weapons are the absolute best that can be purchased, allegedly able to kill even immortals.  The best source for them, of course, is the shop of George Harrigan at the Starhaven bazaar.

Gate modules--these devices allow the agents to create a worldgate between known universes on the spot and are often used in the field as a quick way to return to Starhaven when escape becomes necessary.

Dimension Pockets--sub-space holding containers created by pinching off one end of a mana tube and filling it full of personal junk.

Mageships--Great magic-creating and wielding starships used by the Confederation of Human Worlds to protect human space.

Magewood Weapons--crafted from the living limbs of a black magewood tree, these weapons are not only nearly impossible to break, but give the user a psychic or magical boost any time they're held.

Mirrorgate:  Mirage agency symbol.  Allows characters to enter and leave the Dimension of Mirrors through any reflective surface, including other mirrorgates.

Symsuits--living semi-sentient armor that not only protects the agent from attack, but also grants special abilities not innate to the agent him or her self.

Teleport Disks:  The devices that allow transport from one section of Starhaven to another.

Torc--the Triwar Guild symbol.  Allows the operative to teleport a specific number of times per day, depending on the agent's rank within the agency.

Transit Tubes--a means of instantaneous transportation created by opening one end of a mana thread and stepping through to the other end, which may be deliberately placed or left to find a spot at random.  A single mana thread allows for a transit of up to a mile.

PCDs (Personal Communication Devices)--for those agents who don't want wetware implants, these often-disguised pieces of hardware allow agents to communicate with one another, track enemies and allies, and perform many computing and data management tasks.

Wetware implants--these devices, spliced directly into the subject's brain, can perform a number of different functions, from communicating with home base or fellow agents, to mapping out and identifying hostile forces within a certain area.  They can also translate literally hundreds of known human tongues within minutes of first exposure.

 

More toys will be added in the future.