Anyone who has read any of my
interviews will know that the Infinity Project started out as a
table-top RPG some twenty-three years ago, taking shape in the living
room of a couple of friends in Auburn, WA.
It began as a single chart, and went
by the name "TAU Wars."
Over the next fifteen years, it
evolved, becoming more complex and complete with every revision.
Its greatest success as a "house" RPG came in the navy town of
Bremerton--at one time encompassing as many as thirty players, half of
whom played on a regular basis.
At the time it was known as "Multiverse
Unlimited."
I can't begin to describe the long
hours of work that went into it, nor to how many people a certain debt
of acknowledgment is due. Though most of the hardcore design work
was mine, the ideas and concepts sprang from the imaginations of upwards
of a dozen people, including Charlie Angevine, Norman Edwards, Glenn
Messner, Bill Lucas, Dusty Rhodes, Myron Connery, and sundry others who
might prefer to remain unnamed.
Many of them would barely recognize
what Infinity has become.
What this is all leading to is an
invitation to those who might be interested to take the existing
materials, along with the new information available in the books and
forthcoming Infinity Bible, to revisit the RPG and craft it into a new
gaming system that we can then publish and distribute to those who might
be interested in exploring farther into the Infinity universe.
I wouldn't even object to multiple
systems coming out of it--ranging from someone using the d20 open source
system to someone who wants to refit my old percentile system for the
new concepts revealed in the novels.
I'd love to see the Infinity RPG
resurrected, even if I didn't necessarily recognize the new forms it
took.
To that end, I have a Yahoo Group set
up for this very purpose, to which I will begin uploading all the
Infinity RPG material I have on hand. Those who are interested can
join the group and discuss their thoughts with me and anyone else
involved. It might take me a little while to get it all up and
running, but that's my intention over the next couple of months at the
outside.
Now let me add a little bit about
gaming, and about RPGs in general. The term "gamer" used to refer
to people like myself, those who played table-top systems like AD&D,
GURPS, Shadowrun, Vampire, the Masquerade, etc... Now it
encompasses those who play computer and video game consoles, as well as
on-line text and graphical MUDs.
But any way you slice it, in my
opinion, nothing out there compares to a good old fashioned table-top
game. Why, you may ask? Simple. Versatility.
Options. No matter how advanced the game, it's impossible
for the player to do something that hasn't been foreseen by the
programmers. Each and every one of them is limited in that way.
As a gamer who prided himself on doing the unexpected, using resources
in ways no one could have anticipated, I find that single
limitation terribly and irrevocably distressing.